White Dwarf - Issue 11 by Games Workshop

White Dwarf - Issue 11 by Games Workshop

Author:Games Workshop
Language: eng
Format: epub
Tags: games workshop, white dwarf, warhammer, hobby, 40000, citadel miniatures
Published: 2014-03-31T16:00:00+00:00


CAN I GET A RE-ROLL?

Dan: This game really highlighted how important it is to remember your re-rolls. When Vulcha Squad charged Inquisitor Garric and his bodyguard, they rolled a double 1, failing miserably. Handily, you can re-roll the charge distance if you use jump packs in the assault phase, enabling Erik’s Stormboyz to reach their target on the re-roll.

I also found the twin-linked weapons on the Hydras and Wyverns to be a massive bonus. The Hydras were hitting with at least three shots every turn, punishing the Ork Flyers. The Wyverns, which initially struggled to hit anything (scattering 10” one way and then 12” in the opposite direction), really benefited from the re-rolls later on, landing four shells bang on target and obliterating 17 Orks.

WARRIOR OF THE MATCH

Dan: Undoubtedly my warrior of the match was Rogg, the Bullgryn Bone ’ead, as he mauled both Zagstruk and Warboss Nazgob in challenges. Admittedly, I forgot that Nazgob could have killed the Bone ’ead outright (being S10 in combat), but clearly that didn’t bother the mighty Rogg who just bludgeoned him to death.

Erik: My warrior of the match has to be Grabba, the Nob leading the Evil Sunz Boyz. Not only did he have to foot-slog across the battlefield, but he also survived a mortar-shelling, tore up a Chimera, almost got hit in the face with a battle cannon shell (but one of da ladz got in the way), survived a multi-melta blast and tore a Leman Russ in half. He’s a Warboss in the making!



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